#include <cmath>
#include <vector>
#include <iostream>
#include <string_view>
#include "Math/Vector4D.h"
#include "Core/Objects/interface/Variation.h"
#include "Core/Objects/interface/Weight.h"
Go to the source code of this file.
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typedef ROOT::Math::LorentzVector< ROOT::Math::PtEtaPhiM4D< float > > | FourVector |
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◆ operator<<() [1/2]
91 return s <<
'(' << p4.Pt() <<
',' << p4.Eta() <<
',' << p4.Phi() <<
',' << p4.M() <<
')';
◆ operator<<() [2/2]
96 return s << obj.
p4 <<
' ' << obj.
scales.size() <<
' ' << obj.
weights.size();